Dec 18, 2005, 11:32 PM // 23:32
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#2
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Ascalonian Squire
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Well I have been playing this build for the last 24 hours straight and it is fun as hell.
maybe I can finally set my schedule back to days...so tired anyways to the point then.
Ok the build could benefit from a little more dmg maybe one more in marksmanship if if doesnt kill the Spirit shackle duration....your choice.
Also if you remove pin down you can throw in whirling defense for near unlimited 75% chance to not be hit.
My name in game on the American servers is "Das Pest" so drop a line if ya like the build and want to share tips or ideas I am on alot lately.
Other than that I would not change a thing about this build and I did try it without escape to use the Elite skill crippling shot and it was pretty lame with out have the fast recharging escape to keep me near invulnerable through a match.
So on these notes I rescend my call to not offer examples to make this more effective but I do suggest you try it first.
takes several rounds to get used to but once you get the hang of it it rocks any class really if used with a good team.
Happy hunting and if anyone wants to sell my poor noob arse a decent bow...or maybe donate one hehe I am using cookie cutter crap.
Last edited by tekeen; Dec 18, 2005 at 11:34 PM // 23:34..
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Dec 19, 2005, 12:41 AM // 00:41
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#3
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Re:tired
Join Date: Nov 2005
Profession: W/
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A build that can do nothing particularly well but run around, and interrupt long cast spells? Wow gg. At least you brought a res I suppose.
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Dec 19, 2005, 01:12 PM // 13:12
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#5
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Ascalonian Squire
Join Date: Aug 2005
Guild: Valheru Blood
Profession: R/Me
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I tried this build just now in CA and i found that all i was doing was to throw on Spirit Shackles on everyone and using Escape to run away from them. Unfortunately not all your opponents are rangers or warriors, so this spell becomes useless 60% of the time.
My Choking Gas runs out so quickly that i hardly use it at all. I can't interrupt Reversal of Fortunes without an increase attack-speed stance (i was using a shortbow)
Ether feast gave me too little health to work with. My Opponents pound me into dust immediately.
SQ, Called Shot and Pin Down are useful.
So in the end, the build has many skills that can't be used at all, and in order to play this build at all you have to run away and go 'nyahahahha" ALL the time.
main summary:
this is a kiter build. obviously warriors go after it, and you cripple and wear him out. HOWEVER you deal too little damage in the first place, and a smart warrior will move to another target.
Well, actually you don't do enough damage or disruption to anyone, and you can't survive in a one-to-one fight unless you run (which they turn it into a 3-4).
In the end, you are left against 4, and this build turns into a griefer build.
Much improvements can be made, but since you don't want anyone to tell you how to, whatever.
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Dec 19, 2005, 02:00 PM // 14:00
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#6
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Ascalonian Squire
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omg somone actually bothered to try it!
Yeah maybe you guys are right or maybe its just not your style.
Either way I am happy with it and I guess I will leave it at that.
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Dec 21, 2005, 11:36 AM // 11:36
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#7
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Lion's Arch Merchant
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You should drop Escape for Signet of Midnight. It'd be a huge improvement over the current build you posted.
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Dec 22, 2005, 01:30 PM // 13:30
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#8
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Drop Choking and bring interrupts that actually deal damage (Punishing shot, savage shot). Whirling is enough to annoy warriors and give your monks plenty of time to heal u up. As long as you interrupt any casters, you only have to worry about warriors/rangers when your whirling runs out..
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Dec 23, 2005, 07:09 PM // 19:09
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#9
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Ascalonian Squire
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Yeah I dont even play that build anymore as i am into the ranger/warrior combo these days but The Pest was still pretty fun and more than capable.
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